Maps as Media

Casual Power and the Hidden Politics of Digital Cartography

Alex Gekker

Digital Media and Society Series · Polity Press · July 2026

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Every day, two billion people open Google Maps. Millions more summon Ubers, chase Pokémon, swipe through Grindr, or follow Deliveroo's turn-by-turn instructions to earn a living. Each app has its own purpose—but underneath, they share the same cartographic infrastructure, quietly tracking movements while users focus on arriving, playing, or getting paid.

We've learned to scrutinise social media. We debate algorithmic feeds and platform power. Yet digital maps escape this suspicion. They feel too helpful, too neutral, too much like simple tools to warrant critique.

Maps as Media argues this is precisely how they exercise power.

The Concept: Casual Power

The book introduces casual power—a mode of influence that operates through habituation rather than coercion, through seamlessness rather than surveillance. Unlike the ideological distortions of colonial cartography or the disciplinary gaze of CCTV, casual power works by making maps feel natural, innocent, even fun.

When Waze gamifies your commute with points and achievements, when Pokémon GO sends millions into parks and shopping centres, when Google Maps' 'popular times' feature quietly normalises location tracking—these aren't neutral design choices. They're techniques for capturing attention, extracting data, and shaping behaviour while minimising the friction that might prompt users to ask why or for whom.

As historian Raymond Craib observes: 'No other image has enjoyed such prestige of neutrality and objectivity... The most oppressive and dangerous of all cultural artefacts may be the ones so naturalised and presumably commonsensical as to avoid critique' (Craib 2000, 8).

By examining interface design, gamification, metrics, and layered visualisations, the book reveals how digital maps strip down the world into optimised approximations—benefiting the economic interests of their creators while shielding themselves from the scrutiny we reserve for social media and shopping apps.

What the Book Argues

Movement

Turn-by-turn navigation doesn't just help us get places—it transforms us from navigators into passengers. As interfaces disappear into autonomous vehicles and AR glasses, we risk losing not just spatial knowledge but the very capacity for wayfinding that shaped human cognition for millennia.

Play

Maps have become playgrounds. But gamification isn't innocent fun—it's a depoliticisation strategy. By making cartography entertaining, platforms deflect the critical attention we'd otherwise direct at their surveillance infrastructure. The more we play, the less we question.

Work

For millions of gig workers, the map is the boss. Delivery riders and rideshare drivers experience algorithmic management not as code but as cartography—a coloured zone here, a surge price there, an optimised route that leaves no room for human judgment.

Surveillance

Digital maps don't watch us like cameras do. They integrate into routines so thoroughly that tracking becomes invisible—not panoptic observation but infrastructural capture, harvesting location data as a byproduct of being helpful.

Looking Forward

The book concludes by examining emerging challenges: the blurring boundaries between maps and datasets, the disappearance of interfaces through autonomous vehicles and augmented reality, and the encroachment of generative AI on cartographic epistemology.

From Peer Review

While we await endorsements from named scholars, here's what anonymous peer reviewers said about the near-final manuscript:

'A strong and original contribution on an important topic. This book offers a unique take on digital maps—there is no existing work that does what this book is doing.'

'Very well placed and amply qualified... This book will appeal to critical geography scholars, but its real audience is those in media and communication fields, where such a book is sorely needed.'

About the Author

Alex Gekker

Alex Gekker is Assistant Professor of New Media and Digital Culture at the University of Amsterdam. His research focuses on platforms and interfaces, combining media theory with digital methods to analyse maps, surveillance assemblages, autonomous vehicles, and videogame ecosystems. His work has appeared in New Media & Society, Surveillance & Society, Geoforum, and American Behavioral Scientist, among others. He co-edited two open-access volumes on mapping—Time for Mapping and Playful Mapping in the Digital Age—and has been writing about digital cartography since his 2016 PhD, Ubiquitous Cartography. He still gets lost sometimes.

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Connect

For media inquiries, speaking engagements, or podcast bookings: [email protected]

Follow updates about the book and related work at alexgekker.com

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